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AI Insights · Timothy · December 2021

Top 5 Superhero Games on iOS in Finland for Q4 2021

Explore the performance of the top 5 superhero games on the iOS platform in Finland during Q4 2021, including key metrics like weekly downloads, revenue, and active users.

Top 5 Superhero Games on iOS in Finland for Q4 2021

In Q4 2021, the top 5 superhero games on the iOS platform in Finland showed varying trends in downloads, revenue, and active users. Here's a detailed look at their performance:

The Superhero League from Lion Studios saw a steady but modest number of weekly downloads, ranging from 63 to 117 throughout the quarter. Weekly active users for the game fluctuated between 233 and 326, peaking in mid-November. The game did not generate any revenue during this period.

Miraculous Ladybug & Cat Noir by Crazy Labs experienced a notable increase in weekly downloads, starting from 30 in late September and reaching up to 162 by the end of December. Weekly revenue showed a slight upward trend, reaching $88 in the final week of the quarter. Active users also saw a steady climb, peaking at 1.1K in the last week of December.

Super Hero Flying School! from BoomBit, Inc. had a strong start with weekly downloads peaking at 386 in mid-October. However, downloads dropped sharply thereafter. Similarly, active users reached a high of 424 in early October but declined steadily to 41 by the end of December. Revenue for this game was minimal, with a few weeks showing earnings, peaking at $42 in late September.

MARVEL Future Revolution, published by Netmarble Corporation, showed a varied performance in weekly downloads, peaking at 176 in early October and experiencing fluctuations thereafter. Revenue trends were more stable, with a peak of $266 in mid-October and another rise to $240 by the end of December. Active users saw a general decline from 227 in early October to 88 by the end of December.

Finally, Marvel Contest of Champions by Kabam Games, Inc. had consistent weekly downloads, ranging from 15 to 139, with a peak in early October. Revenue for this game showed significant spikes, reaching up to $733 in late November and $525 in the last week of December. Active users remained relatively stable, peaking at 420 in the last two weeks of December.

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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: December 2021